Mods & Loadout
Main Mods
Applying Keep it simple to mods.
We would like to keep the mod list as simple as possible but ARMA presents issues, for example if we kept it vanilla, and someone wants to be a sniper they most likely will need the marksman DLC.
So with the limits in mind we will try to keep the mod list from changing, and try to keep small-ish
Ok the Elephant in the formation:
Yes we said no DLC dependencies, BUT!
You will see, or do see Western Sahara on our mod list, this is to provide Factions and Functions to the enemy AI
YOU DO NOT HAVE TO OWN WESTERN SAHARA OR BUY IT TO PLAY
Core:
CBA/ACE3
ACRE2- For communications
ALIVE - For ambient battle fields
ACE3 Arsenal Extended - For our OCD
Aegis-verse Lore Based
Factions
What ever keeps it interesting and stays under our mod size limit
Maps and Buildings
This is the part of the mod list that will change every few months, to only load what's needed for the current operations.
We are trying to avoid adding Cups Terrain
Zeus
Curranty the missions will be scripted, but theses addons are small, and its easier to build them in to the mod set now.
GEAR
Its unique and simple, We do not want to drift in to Barbie ARMA Life
Weapons
SPS v2 Weapons, & Refer back the avoiding barbie Life statement above.
Quality of game / functions
Enhanced movement, Squad Radar, etc. etc.
Whirly Birds
You will notice we curranty do not have a flight section, this is to focuses on the small units tactics, will we have one in the future, maybe, maybe not.
Client Side Optional
Sure as long as it does not effect the game play of others. (just ask)
Medical
There is some customization to ACE Advance Medical, (Trying to avoid medical halts, to keep the game moving)
Main Mods
See discord for the current preset
Allowed Client Mods
Just ask if there is a client side mod you would like to have added
Maps are rotated in and out every month or so, see discord for the current preset