Mods & Loadout
Applying Keep it simple to mods.
We would like to keep the mod list as simple as possible but ARMA presents issues, for example if we kept it vanilla, and someone wants to be a sniper they most likely will need the marksman DLC.
So with the limits in mind we will try to keep the mod list from changing, and try to keep it under ~8gb
Current Mod Set.......
Ok the Elephant in the formation:
Yes we said no DLC dependencies, BUT!
There are two exceptions: (small ones)
You will need Tanks to use the MAAWs
(its not needed for game play but its in the arsenal if someone wants to use it)
And the CH-67 Huron requires helicopters DLC
(if and when we have a flight section, we may add a mod to replace the CH-67)
ACRE2- For communications
ALIVE - For ambient battle fields
ACE3 Arsenal Extended - For our OCD
ARMA Lore Based
What ever keeps it interesting and stays under our mod size limit
Maps and Buildings
This is the part of the mod list that will change every few months, to only load what's needed for the current operations.
We are trying to avoid adding Cups Terrain
Curranty the missions will be scripted, but theses addons are small, and its easier to build them in to the mod set now.
Its unique and simple, We do not want to drift in to Barbie ARMA Life
SPS v2 Weapons, & Refer back the avoiding barbie Life statement above.
Quality of game / functions
Enhanced movement, Squad Radar, etc. etc.
You will notice we curranty do not have a flight section, this is to focuses on the small units tactics, will we have one in the future, maybe, maybe not.
Client Side Optional
Sure as long as it does not effect the game play of others. (just ask)
There is some customization to ACE Advance Medical, (Trying to avoid medical halts, to keep the game moving)
See discord for the current preset
Allowed Client Mods
Just ask if there is a client side mod you would like to have added
Current Used Maps
Maps are rotated in and out every month or so, see discord for the current preset